Tag: Surface Computing

Theory In Object Detection

I have been playing with edge detection for a few weeks now, and slowly I’m gathering a solid knowledge base related to how to do object detection. Primarily I have been playing with facial recognition, but my end goal is to be able to track hands, for a virtual table PC, so that when I build my surface computer the adaption of the algorithms is easy. The goal is to use edge detection and to determine the shape of the enclosed object.

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Updates and Development Abound

I’m posting a few notes of projects that I’m working on, and design decisions that have come to mind in the past couple weeks. First off, exam season is finally over, meaning I’m back open to free thought! Well, I was before, but assignments and studying tend to encourage a one-track mind. Anyways, I have started developping a couple neat applications, both of them mostly for personal use but who knows. The source will come up this week, though not in its completed iteration.

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A Look at Maximum PC’s Multitouch Surface Computer

For many do-it-yourselfer’s out there, multi-touch displays may have been something you thought was out of your league. In reality, Maximum PC’s research guys have shown us that we can make a Frustrated Total Internal Reflection (FTIR for short) table for around $350. That is fantastic news because you can be the proud owner of your own touch-capable PC without having to spend $12,000 on the equivalent Microsoft Hardware product. In short, this makes it easier for developers such as myself to build our own touch PC’s and start working on the interfaces of tomorrow…

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